Public release of the DLU server code!

Have fun!
This commit is contained in:
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "PropertyFXDamage.h"
#include "DestroyableComponent.h"
#include "SkillComponent.h"
void PropertyFXDamage::OnCollisionPhantom(Entity *self, Entity *target) {
if (target == nullptr)
return;
auto* skills = self->GetComponent<SkillComponent>();
auto* targetStats = target->GetComponent<DestroyableComponent>();
if (skills != nullptr && targetStats != nullptr) {
auto targetFactions = targetStats->GetFactionIDs();
if (std::find(targetFactions.begin(), targetFactions.end(), 1) != targetFactions.end()) {
skills->CalculateBehavior(11386, 692, target->GetObjectID());
}
}
}