Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "PropertyBankInteract.h"
#include "EntityManager.h"
#include "GameMessages.h"
void PropertyBankInteract::OnStartup(Entity *self) {
auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
if (zoneControl != nullptr) {
zoneControl->OnFireEventServerSide(self, "CheckForPropertyOwner");
}
}
void PropertyBankInteract::OnPlayerLoaded(Entity *self, Entity *player) {
auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
if (zoneControl != nullptr) {
zoneControl->OnFireEventServerSide(self, "CheckForPropertyOwner");
}
}
void PropertyBankInteract::OnUse(Entity *self, Entity *user) {
AMFArrayValue args;
auto* value = new AMFStringValue();
value->SetStringValue("bank");
args.InsertValue("state", value);
GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
delete value;
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"OpenBank", 0, 0, LWOOBJID_EMPTY,
"", user->GetSystemAddress());
}
void PropertyBankInteract::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1,
int32_t param2, int32_t param3) {
if (args == "ToggleBank") {
AMFArrayValue amfArgs;
auto* amfFalse = new AMFFalseValue();
amfArgs.InsertValue("visible", amfFalse);
GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleBank", &amfArgs);
delete amfFalse;
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"CloseBank", 0, 0, LWOOBJID_EMPTY,
"", sender->GetSystemAddress());
}
}