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Public release of the DLU server code!
Have fun!
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17
dScripts/PrWhistle.cpp
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17
dScripts/PrWhistle.cpp
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#include "PrWhistle.h"
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#include "Character.h"
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#include "CharacterComponent.h"
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void PrWhistle::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3)
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{
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if (args == "unlockEmote")
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{
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auto* character = sender->GetCharacter();
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if (character != nullptr)
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{
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character->UnlockEmote(115);
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}
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}
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}
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