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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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23
dScripts/PrSeagullFly.cpp
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23
dScripts/PrSeagullFly.cpp
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#include "PrSeagullFly.h"
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void PrSeagullFly::OnStartup(Entity* self)
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{
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self->SetVar<int32_t>(u"playersNear", 0);
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self->SetProximityRadius(15, "birdMonitor");
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}
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void PrSeagullFly::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
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{
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if (!entering->IsPlayer()) return;
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if (status == "ENTER")
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{
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self->SetVar<int32_t>(u"playersNear", self->GetVar<int32_t>(u"playersNear") + 1);
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}
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else if (status == "LEAVE")
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{
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self->SetVar<int32_t>(u"playersNear", self->GetVar<int32_t>(u"playersNear") - 1);
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}
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self->SetNetworkVar(u"BirdLanded", self->GetVar<int32_t>(u"playersNear") == 0);
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}
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