Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

30
dScripts/PetDigServer.h Normal file
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#pragma once
#include "CppScripts.h"
struct DigInfo {
LOT digLot; // The lot of the chest
LOT spawnLot; // Option lot of pet to spawn
int32_t requiredMission; // Optional mission required before pet can be spawned, if < 0 == don't use
bool specificPet; // This treasure requires a specific pet to be dug up
bool xBuild; // This treasure is retrieved from a buildable cross
bool bouncer; // This treasure spawns a bouncer
bool builderOnly; // Only the builder of this diggable may access the rewards, for example with crosses
};
class PetDigServer : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnDie(Entity* self, Entity* killer) override;
static Entity* GetClosestTresure(NiPoint3 position);
private:
static void ProgressCanYouDigIt(const Entity* owner);
static void SpawnPet(Entity* self, const Entity* owner, DigInfo digInfo);
static void HandleXBuildDig(const Entity* self, Entity* owner, Entity* pet);
static void HandleBouncerDig(const Entity* self, const Entity* owner);
static std::vector<LWOOBJID> treasures;
static const DigInfo defaultDigInfo;
static const std::map<LOT, DigInfo> digInfoMap;
};