Public release of the DLU server code!

Have fun!
This commit is contained in:
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "PersonalFortress.h"
#include "GameMessages.h"
#include "SkillComponent.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
void PersonalFortress::OnStartup(Entity* self)
{
auto* owner = self->GetOwner();
self->AddTimer("FireSkill", 1.5);
GameMessages::SendSetStunned(owner->GetObjectID(), PUSH, owner->GetSystemAddress(), LWOOBJID_EMPTY,
true, true, true, true, true, true, true, true, true
);
auto* destroyableComponent = owner->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr)
{
destroyableComponent->PushImmunity();
}
EntityManager::Instance()->SerializeEntity(owner);
}
void PersonalFortress::OnDie(Entity* self, Entity* killer)
{
auto* owner = self->GetOwner();
GameMessages::SendSetStunned(owner->GetObjectID(), POP, owner->GetSystemAddress(), LWOOBJID_EMPTY,
true, true, true, true, true, true, true, true, true
);
auto* destroyableComponent = owner->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr)
{
destroyableComponent->PopImmunity();
}
EntityManager::Instance()->SerializeEntity(owner);
}
void PersonalFortress::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName == "FireSkill")
{
auto* owner = self->GetOwner();
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent == nullptr)
{
return;
}
skillComponent->CalculateBehavior(650, 13364, LWOOBJID_EMPTY, true, false);
}
}