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Public release of the DLU server code!
Have fun!
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12
dScripts/NtVentureCannonServer.h
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12
dScripts/NtVentureCannonServer.h
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#pragma once
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#include "CppScripts.h"
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class NtVentureCannonServer : public CppScripts::Script
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{
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public:
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void OnUse(Entity* self, Entity* user) override;
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void EnterCannonEnded(Entity* self, Entity* player);
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void ExitCannonEnded(Entity* self, Entity* player);
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void UnlockCannonPlayer(Entity* self, Entity* player);
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void FirePlayer(Entity* self, Entity* player);
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};
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