Public release of the DLU server code!

Have fun!
This commit is contained in:
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

@@ -0,0 +1,40 @@
#include "NtSleepingGuard.h"
#include "GameMessages.h"
#include "MissionComponent.h"
void NtSleepingGuard::OnStartup(Entity* self)
{
self->SetNetworkVar<bool>(u"asleep", true);
}
void NtSleepingGuard::OnEmoteReceived(Entity* self, const int32_t emote, Entity* target)
{
if (!self->GetNetworkVar<bool>(u"asleep"))
return;
// Check if emote is in m_ValidEmotes
if (std::find(m_ValidEmotes.begin(), m_ValidEmotes.end(), emote) == m_ValidEmotes.end())
return;
// Set asleep to false
self->SetNetworkVar<bool>(u"asleep", false);
GameMessages::SendPlayAnimation(self, u"greet");
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr)
{
missionComponent->CompleteMission(1346);
}
self->AddTimer("AsleepAgain", 5.0f);
}
void NtSleepingGuard::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName == "AsleepAgain")
{
self->SetNetworkVar<bool>(u"asleep", true);
}
}