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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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33
dScripts/NtConsoleTeleportServer.cpp
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33
dScripts/NtConsoleTeleportServer.cpp
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#include "NtConsoleTeleportServer.h"
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void NtConsoleTeleportServer::OnStartup(Entity* self)
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{
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self->SetVar(u"teleportAnim", m_TeleportAnim);
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self->SetVar(u"teleportString", m_TeleportString);
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}
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void NtConsoleTeleportServer::OnUse(Entity* self, Entity* user)
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{
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BaseOnUse(self, user);
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}
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void NtConsoleTeleportServer::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData)
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{
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BaseOnMessageBoxResponse(self, sender, button, identifier, userData);
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}
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void NtConsoleTeleportServer::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier)
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{
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}
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void NtConsoleTeleportServer::OnTimerDone(Entity* self, std::string timerName)
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{
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BaseOnTimerDone(self, timerName);
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}
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void NtConsoleTeleportServer::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
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{
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BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
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}
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