Public release of the DLU server code!

Have fun!
This commit is contained in:
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "NtConsoleTeleportServer.h"
void NtConsoleTeleportServer::OnStartup(Entity* self)
{
self->SetVar(u"teleportAnim", m_TeleportAnim);
self->SetVar(u"teleportString", m_TeleportString);
}
void NtConsoleTeleportServer::OnUse(Entity* self, Entity* user)
{
BaseOnUse(self, user);
}
void NtConsoleTeleportServer::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData)
{
BaseOnMessageBoxResponse(self, sender, button, identifier, userData);
}
void NtConsoleTeleportServer::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier)
{
}
void NtConsoleTeleportServer::OnTimerDone(Entity* self, std::string timerName)
{
BaseOnTimerDone(self, timerName);
}
void NtConsoleTeleportServer::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
{
BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
}