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Public release of the DLU server code!
Have fun!
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16
dScripts/NtAssemblyTubeServer.h
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16
dScripts/NtAssemblyTubeServer.h
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#pragma once
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#include "CppScripts.h"
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class NtAssemblyTubeServer : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnPlayerLoaded(Entity* self, Entity* player) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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void RunAssemblyTube(Entity* self, Entity* player);
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void TeleportPlayer(Entity* self, Entity* player);
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void UnlockPlayer(Entity* self, Entity* player);
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private:
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std::map<LWOOBJID, bool> m_TeleportingPlayerTable;
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};
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