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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
This commit is contained in:
132
dScripts/NtAssemblyTubeServer.cpp
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132
dScripts/NtAssemblyTubeServer.cpp
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#include "NtAssemblyTubeServer.h"
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#include "GameMessages.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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#include "SkillComponent.h"
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#include "DestroyableComponent.h"
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void NtAssemblyTubeServer::OnStartup(Entity* self)
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{
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self->SetProximityRadius(5, "teleport");
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}
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void NtAssemblyTubeServer::OnPlayerLoaded(Entity* self, Entity* player)
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{
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}
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void NtAssemblyTubeServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
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{
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Game::logger->Log("NtAssemblyTubeServer", "Entering\n");
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if (status != "ENTER" || !entering->IsPlayer() || name != "teleport") return;
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auto* player = entering;
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const auto playerID = player->GetObjectID();
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RunAssemblyTube(self, player);
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent != nullptr)
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{
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
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}
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}
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void NtAssemblyTubeServer::RunAssemblyTube(Entity* self, Entity* player)
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{
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const auto playerID = player->GetObjectID();
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const auto iter = m_TeleportingPlayerTable.find(playerID);
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if (iter == m_TeleportingPlayerTable.end()) m_TeleportingPlayerTable[playerID] = false;
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const auto bPlayerBeingTeleported = m_TeleportingPlayerTable[playerID];
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if (player->IsPlayer() && !bPlayerBeingTeleported)
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{
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auto teleCinematic = self->GetVar<std::u16string>(u"Cinematic");
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GameMessages::SendSetStunned(playerID, PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY,
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true, true, true, true, true, true, true
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);
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if (!teleCinematic.empty())
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{
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const auto teleCinematicUname = teleCinematic;
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GameMessages::SendPlayCinematic(player->GetObjectID(), teleCinematicUname, player->GetSystemAddress(),
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true, true, true, false, 0, false, -1, false, true
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);
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}
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GameMessages::SendPlayAnimation(player, u"tube-sucker", 4.0f);
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const auto animTime = 3;
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self->AddCallbackTimer(animTime, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr)
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{
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return;
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}
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TeleportPlayer(self, player);
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});
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}
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}
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void NtAssemblyTubeServer::TeleportPlayer(Entity* self, Entity* player)
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{
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auto destinationGroup = self->GetVar<std::u16string>(u"teleGroup");
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auto* destination = self;
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if (!destinationGroup.empty())
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{
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const auto& groupObjs = EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(destinationGroup));
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if (!groupObjs.empty())
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{
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destination = groupObjs[0];
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}
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}
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const auto destPosition = destination->GetPosition();
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const auto destRotation = destination->GetRotation();
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GameMessages::SendTeleport(player->GetObjectID(), destPosition, destRotation, player->GetSystemAddress(), true);
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GameMessages::SendPlayAnimation(player, u"tube-resurrect", 4.0f);
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const auto animTime = 4;
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const auto playerID = player->GetObjectID();
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self->AddCallbackTimer(animTime, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr)
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{
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return;
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}
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UnlockPlayer(self, player);
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});
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const auto useSound = self->GetVar<std::string>(u"sound1");
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if (!useSound.empty())
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{
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GameMessages::SendPlayNDAudioEmitter(player, player->GetSystemAddress(), useSound);
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}
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}
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void NtAssemblyTubeServer::UnlockPlayer(Entity* self, Entity* player)
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{
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const auto playerID = player->GetObjectID();
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m_TeleportingPlayerTable[playerID] = false;
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GameMessages::SendSetStunned(playerID, POP, player->GetSystemAddress(), LWOOBJID_EMPTY,
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true, true, true, true, true, true, true
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);
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}
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