Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "NsQbImaginationStatue.h"
#include "EntityManager.h"
#include "Loot.h"
#include "GameMessages.h"
#include "ScriptedActivityComponent.h"
#include "RebuildComponent.h"
void NsQbImaginationStatue::OnStartup(Entity* self)
{
}
void NsQbImaginationStatue::OnRebuildComplete(Entity* self, Entity* target)
{
if (target == nullptr) return;
self->SetVar(u"Player", target->GetObjectID());
SpawnLoot(self);
self->AddTimer("SpawnDelay", 1.5f);
self->AddTimer("StopSpawner", 10.0f);
}
void NsQbImaginationStatue::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName == "SpawnDelay")
{
SpawnLoot(self);
self->AddTimer("SpawnDelay", 1.5f);
}
else if (timerName == "StopSpawner")
{
self->CancelAllTimers();
}
}
void NsQbImaginationStatue::SpawnLoot(Entity* self)
{
const auto playerId = self->GetVar<LWOOBJID>(u"Player");
auto* player = EntityManager::Instance()->GetEntity(playerId);
if (player == nullptr) return;
GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
}