mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-22 15:28:07 +00:00
Public release of the DLU server code!
Have fun!
This commit is contained in:
50
dScripts/NsQbImaginationStatue.cpp
Normal file
50
dScripts/NsQbImaginationStatue.cpp
Normal file
@@ -0,0 +1,50 @@
|
||||
#include "NsQbImaginationStatue.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Loot.h"
|
||||
#include "GameMessages.h"
|
||||
#include "ScriptedActivityComponent.h"
|
||||
#include "RebuildComponent.h"
|
||||
|
||||
void NsQbImaginationStatue::OnStartup(Entity* self)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void NsQbImaginationStatue::OnRebuildComplete(Entity* self, Entity* target)
|
||||
{
|
||||
if (target == nullptr) return;
|
||||
|
||||
self->SetVar(u"Player", target->GetObjectID());
|
||||
|
||||
SpawnLoot(self);
|
||||
|
||||
self->AddTimer("SpawnDelay", 1.5f);
|
||||
|
||||
self->AddTimer("StopSpawner", 10.0f);
|
||||
}
|
||||
|
||||
void NsQbImaginationStatue::OnTimerDone(Entity* self, std::string timerName)
|
||||
{
|
||||
if (timerName == "SpawnDelay")
|
||||
{
|
||||
SpawnLoot(self);
|
||||
|
||||
self->AddTimer("SpawnDelay", 1.5f);
|
||||
}
|
||||
else if (timerName == "StopSpawner")
|
||||
{
|
||||
self->CancelAllTimers();
|
||||
}
|
||||
}
|
||||
|
||||
void NsQbImaginationStatue::SpawnLoot(Entity* self)
|
||||
{
|
||||
const auto playerId = self->GetVar<LWOOBJID>(u"Player");
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(playerId);
|
||||
|
||||
if (player == nullptr) return;
|
||||
|
||||
GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
|
||||
GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
|
||||
}
|
Reference in New Issue
Block a user