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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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23
dScripts/NsLupTeleport.h
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23
dScripts/NsLupTeleport.h
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#pragma once
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#include "CppScripts.h"
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#include "ChooseYourDestinationNsToNt.h"
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#include "BaseConsoleTeleportServer.h"
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#include "AMFFormat.h"
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class NsLupTeleport : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer
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{
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public:
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void OnStartup(Entity* self) override;
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void OnUse(Entity* self, Entity* user) override;
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void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
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void OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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private:
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int32_t m_ChoiceZoneID = 1600;
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std::string m_SpawnPoint = "NS_LW";
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std::u16string m_TeleportAnim = u"lup-teleport";
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std::u16string m_TeleportString = u"UI_TRAVEL_TO_LUP_STATION";
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AMFArrayValue args = {};
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};
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