Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "NpcPirateServer.h"
#include "InventoryComponent.h"
void NpcPirateServer::OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) {
auto* inventory = target->GetComponent<InventoryComponent>();
if (inventory != nullptr && missionID == 1881) {
auto* luckyShovel = inventory->FindItemByLot(14591);
// Add or remove the lucky shovel based on whether the mission was completed or started
if ((missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)
&& luckyShovel == nullptr) {
inventory->AddItem(14591, 1);
} else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
inventory->RemoveItem(14591, 1);
}
}
}