Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

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#include "NjScrollChestServer.h"
#include "InventoryComponent.h"
void NjScrollChestServer::OnUse(Entity *self, Entity *user) {
const auto keyLOT = self->GetVar<LOT>(u"KeyNum");
const auto rewardItemLOT = self->GetVar<LOT>(u"openItemID");
auto* playerInventory = user->GetComponent<InventoryComponent>();
if (playerInventory != nullptr && playerInventory->GetLotCount(keyLOT) == 1) {
// Check for the key and remove
playerInventory->RemoveItem(keyLOT, 1);
// Reward the player with the item set
playerInventory->AddItem(rewardItemLOT, 1);
}
}