mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-22 15:28:07 +00:00
Public release of the DLU server code!
Have fun!
This commit is contained in:
10
dScripts/NjIceRailActivator.h
Normal file
10
dScripts/NjIceRailActivator.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include "NjRailActivatorsServer.h"
|
||||
|
||||
class NjIceRailActivator : public NjRailActivatorsServer{
|
||||
void OnPlayerRailArrived(Entity* self, Entity* sender, const std::u16string& pathName, int32_t waypoint) override;
|
||||
private:
|
||||
std::u16string BreakpointVariable = u"BreakPoint";
|
||||
std::u16string BlockGroupVariable = u"BlockGroup";
|
||||
std::u16string IceBlockVariable = u"IceBlock";
|
||||
};
|
Reference in New Issue
Block a user