Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

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#include "MonCoreSmashableDoors.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "dZoneManager.h"
void MonCoreSmashableDoors::OnDie(Entity* self, Entity* killer)
{
auto myNum = self->GetVarAsString(u"spawner_name");
myNum = myNum.substr(myNum.length() - 1, 1);
auto triggerGroup = "CoreNookTrig0" + myNum;
// Get the trigger
auto triggers = EntityManager::Instance()->GetEntitiesInGroup(triggerGroup);
if (triggers.empty())
{
return;
}
for (auto trigger : triggers)
{
trigger->OnFireEventServerSide(self, "DoorSmashed");
}
}