Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "MonCoreNookDoors.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "dZoneManager.h"
void MonCoreNookDoors::OnStartup(Entity* self)
{
SpawnDoor(self);
}
void MonCoreNookDoors::SpawnDoor(Entity* self)
{
const auto doorNum = self->GetVarAsString(u"number");
if (doorNum.empty())
{
return;
}
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("MonCoreNookDoor0" + doorNum);
if (spawners.empty())
{
return;
}
auto* spawner = spawners[0];
spawner->Reset();
spawner->Activate();
}
void MonCoreNookDoors::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
{
if (args == "DoorSmashed")
{
self->AddTimer("RespawnDoor", 30);
}
}
void MonCoreNookDoors::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName == "RespawnDoor")
{
SpawnDoor(self);
}
}