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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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47
dScripts/MonCoreNookDoors.cpp
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47
dScripts/MonCoreNookDoors.cpp
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#include "MonCoreNookDoors.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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void MonCoreNookDoors::OnStartup(Entity* self)
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{
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SpawnDoor(self);
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}
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void MonCoreNookDoors::SpawnDoor(Entity* self)
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{
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const auto doorNum = self->GetVarAsString(u"number");
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if (doorNum.empty())
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{
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return;
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}
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const auto spawners = dZoneManager::Instance()->GetSpawnersByName("MonCoreNookDoor0" + doorNum);
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if (spawners.empty())
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{
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return;
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}
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auto* spawner = spawners[0];
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spawner->Reset();
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spawner->Activate();
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}
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void MonCoreNookDoors::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
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{
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if (args == "DoorSmashed")
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{
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self->AddTimer("RespawnDoor", 30);
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}
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}
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void MonCoreNookDoors::OnTimerDone(Entity* self, std::string timerName)
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{
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if (timerName == "RespawnDoor")
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{
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SpawnDoor(self);
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}
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}
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