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Public release of the DLU server code!
Have fun!
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23
dScripts/HydrantSmashable.cpp
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23
dScripts/HydrantSmashable.cpp
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#include "HydrantSmashable.h"
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#include "EntityManager.h"
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#include "GeneralUtils.h"
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void HydrantSmashable::OnDie(Entity* self, Entity* killer)
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{
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const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
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LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
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EntityInfo info {};
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info.lot = 7328;
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info.pos = self->GetPosition();
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info.rot = self->GetRotation();
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info.settings = {data};
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info.spawnerID = self->GetSpawnerID();
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Game::logger->Log("HydrantBroken", "Hydrant spawned (%s)\n", data->GetString().c_str());
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auto* hydrant = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(hydrant);
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}
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