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Public release of the DLU server code!
Have fun!
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11
dScripts/GrowingFlower.h
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11
dScripts/GrowingFlower.h
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#pragma once
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#include "CppScripts.h"
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class GrowingFlower : public CppScripts::Script {
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public:
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void OnSkillEventFired(Entity* self, Entity* target, const std::string& message) override;
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void OnTimerDone(Entity* self, std::string message) override;
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private:
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static const std::vector<uint32_t> achievementIDs;
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constexpr static const float aliveTime = 16.0f;
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};
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