mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-20 14:28:07 +00:00
Public release of the DLU server code!
Have fun!
This commit is contained in:
40
dScripts/GfJailkeepMission.cpp
Normal file
40
dScripts/GfJailkeepMission.cpp
Normal file
@@ -0,0 +1,40 @@
|
||||
#include "GfJailkeepMission.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "Character.h"
|
||||
|
||||
void GfJailkeepMission::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)
|
||||
{
|
||||
auto* missionComponent = target->GetComponent<MissionComponent>();
|
||||
if (missionComponent == nullptr)
|
||||
return;
|
||||
|
||||
if (missionID == 385 && missionState == MissionState::MISSION_STATE_AVAILABLE) {
|
||||
missionComponent->AcceptMission(386, true);
|
||||
missionComponent->AcceptMission(387, true);
|
||||
missionComponent->AcceptMission(388, true);
|
||||
missionComponent->AcceptMission(390, true);
|
||||
} else if (missionID == 385 && missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
|
||||
auto* character = target->GetCharacter();
|
||||
if (character != nullptr && character->GetPlayerFlag(68)) {
|
||||
missionComponent->AcceptMission(701);
|
||||
missionComponent->AcceptMission(702);
|
||||
missionComponent->AcceptMission(703);
|
||||
missionComponent->AcceptMission(704);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GfJailkeepMission::OnUse(Entity* self, Entity* user)
|
||||
{
|
||||
auto* missionComponent = user->GetComponent<MissionComponent>();
|
||||
if (missionComponent == nullptr)
|
||||
return;
|
||||
|
||||
if (missionComponent->GetMissionState(385) == MissionState::MISSION_STATE_ACTIVE) {
|
||||
missionComponent->AcceptMission(386, true);
|
||||
missionComponent->AcceptMission(387, true);
|
||||
missionComponent->AcceptMission(388, true);
|
||||
missionComponent->AcceptMission(390, true);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user