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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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22
dScripts/GfApeSmashingQB.cpp
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22
dScripts/GfApeSmashingQB.cpp
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#include "GfApeSmashingQB.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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void GfApeSmashingQB::OnStartup(Entity *self) {
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self->SetNetworkVar<LWOOBJID>(u"lootTagOwner", self->GetVar<LWOOBJID>(u"lootTagOwner"));
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}
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void GfApeSmashingQB::OnTimerDone(Entity *self, std::string timerName) {
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if (timerName == "anchorBreakTime") {
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self->Smash();
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}
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}
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void GfApeSmashingQB::OnRebuildComplete(Entity *self, Entity *target) {
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auto* ape = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"ape"));
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if (ape != nullptr) {
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ape->OnFireEventServerSide(target, "rebuildDone");
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GameMessages::SendPlayAnimation(self, u"smash", 1.7f);
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self->AddTimer("anchorBreakTime", 1.0f);
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}
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}
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