Public release of the DLU server code!

Have fun!
This commit is contained in:
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "FvMaelstromCavalry.h"
#include "EntityManager.h"
void FvMaelstromCavalry::OnStartup(Entity* self)
{
for (const auto& group : self->GetGroups())
{
Game::logger->Log("FvMaelstromCavalry", "Got group: %s\n", group.c_str());
const auto& objects = EntityManager::Instance()->GetEntitiesInGroup(group);
for (auto* obj : objects)
{
if (obj->GetLOT() != 8551) continue;
Game::logger->Log("FvMaelstromCavalry", "Trigger in group: %s\n", group.c_str());
obj->OnFireEventServerSide(self, "ISpawned");
}
}
}
void FvMaelstromCavalry::OnDie(Entity* self, Entity* killer)
{
if (killer == nullptr)
{
return;
}
Game::logger->Log("FvMaelstromCavalry", "Killer: %i\n", killer->GetLOT());
if (killer->GetLOT() != 8665)
{
return;
}
const auto& triggers = EntityManager::Instance()->GetEntitiesInGroup("HorsemenTrigger");
for (auto* trigger : triggers)
{
Game::logger->Log("FvMaelstromCavalry", "Trigger for: %i\n", killer->GetLOT());
trigger->OnFireEventServerSide(self, "HorsemenDeath");
}
}