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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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70
dScripts/FvHorsemenTrigger.cpp
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70
dScripts/FvHorsemenTrigger.cpp
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#include "FvHorsemenTrigger.h"
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#include "EntityManager.h"
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#include "MissionComponent.h"
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void FvHorsemenTrigger::OnStartup(Entity* self)
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{
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self->SetProximityRadius(40, "horsemenTrigger");
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self->SetVar<std::vector<LWOOBJID>>(u"players", {});
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}
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void FvHorsemenTrigger::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
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{
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Game::logger->Log("FvHorsemenTrigger", "Proximity update\n");
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if (name != "horsemenTrigger" || !entering->IsPlayer())
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{
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return;
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}
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auto players = self->GetVar<std::vector<LWOOBJID>>(u"players");
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const auto& iter = std::find(players.begin(), players.end(), entering->GetObjectID());
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if (status == "ENTER" && iter == players.end())
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{
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Game::logger->Log("FvHorsemenTrigger", "Proximity enter\n");
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players.push_back(entering->GetObjectID());
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}
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else if (status == "LEAVE" && iter != players.end())
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{
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Game::logger->Log("FvHorsemenTrigger", "Proximity leave\n");
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players.erase(iter);
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}
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self->SetVar<std::vector<LWOOBJID>>(u"players", players);
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}
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void
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FvHorsemenTrigger::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3)
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{
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auto players = self->GetVar<std::vector<LWOOBJID>>(u"players");
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Game::logger->Log("FvHorsemenTrigger", "Got event %s with %i players\n", args.c_str(), players.size());
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if (args == "HorsemenDeath")
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{
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for (const auto& playerId : self->GetVar<std::vector<LWOOBJID>>(u"players"))
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{
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auto* player = EntityManager::Instance()->GetEntity(playerId);
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if (player == nullptr)
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{
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continue;
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}
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent == nullptr)
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{
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continue;
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}
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for (const auto missionId : m_Missions)
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{
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missionComponent->ForceProgressTaskType(missionId, 1, 1);
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}
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}
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}
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}
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