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Public release of the DLU server code!
Have fun!
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15
dScripts/FvCandle.h
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15
dScripts/FvCandle.h
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#pragma once
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#include "CppScripts.h"
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#include "RenderComponent.h"
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class FvCandle : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self);
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void OnHit(Entity* self, Entity* attacker);
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void OnTimerDone(Entity* self, std::string timerName);
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private:
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void BlowOutCandle(Entity* self, Entity* blower);
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static std::vector<int32_t> m_Missions;
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};
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