mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-23 07:48:08 +00:00
Public release of the DLU server code!
Have fun!
This commit is contained in:
82
dScripts/FvBrickPuzzleServer.cpp
Normal file
82
dScripts/FvBrickPuzzleServer.cpp
Normal file
@@ -0,0 +1,82 @@
|
||||
#include "FvBrickPuzzleServer.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "Spawner.h"
|
||||
#include "RebuildComponent.h"
|
||||
|
||||
void FvBrickPuzzleServer::OnStartup(Entity* self)
|
||||
{
|
||||
const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
|
||||
|
||||
int32_t pipeNum = 0;
|
||||
if (!GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1), pipeNum))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (pipeNum != 1)
|
||||
{
|
||||
self->AddTimer("reset", 30);
|
||||
}
|
||||
}
|
||||
|
||||
void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer)
|
||||
{
|
||||
const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
|
||||
|
||||
int32_t pipeNum = 0;
|
||||
if (!GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1), pipeNum))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto pipeGroup = myGroup.substr(0, 10);
|
||||
|
||||
const auto nextPipeNum = pipeNum + 1;
|
||||
|
||||
const auto samePipeSpawners = dZoneManager::Instance()->GetSpawnersByName(myGroup);
|
||||
|
||||
if (!samePipeSpawners.empty())
|
||||
{
|
||||
samePipeSpawners[0]->SoftReset();
|
||||
|
||||
samePipeSpawners[0]->Deactivate();
|
||||
}
|
||||
|
||||
if (killer != nullptr && killer->IsPlayer())
|
||||
{
|
||||
const auto nextPipe = pipeGroup + std::to_string(nextPipeNum);
|
||||
|
||||
const auto nextPipeSpawners = dZoneManager::Instance()->GetSpawnersByName(nextPipe);
|
||||
|
||||
if (!nextPipeSpawners.empty())
|
||||
{
|
||||
nextPipeSpawners[0]->Activate();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto nextPipe = pipeGroup + "1";
|
||||
|
||||
const auto firstPipeSpawners = dZoneManager::Instance()->GetSpawnersByName(nextPipe);
|
||||
|
||||
if (!firstPipeSpawners.empty())
|
||||
{
|
||||
firstPipeSpawners[0]->Activate();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void FvBrickPuzzleServer::OnTimerDone(Entity* self, std::string timerName)
|
||||
{
|
||||
if (timerName == "reset")
|
||||
{
|
||||
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
|
||||
|
||||
if (rebuildComponent != nullptr && rebuildComponent->GetState() == REBUILD_OPEN)
|
||||
{
|
||||
self->Smash(self->GetObjectID(), SILENT);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user