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Public release of the DLU server code!
Have fun!
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dScripts/FlameJetServer.h
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10
dScripts/FlameJetServer.h
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#pragma once
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#include "CppScripts.h"
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class FlameJetServer : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnCollisionPhantom(Entity* self, Entity* target) override;
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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};
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