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Public release of the DLU server code!
Have fun!
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dScripts/ExplodingAsset.h
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10
dScripts/ExplodingAsset.h
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#pragma once
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#include "CppScripts.h"
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class ExplodingAsset : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self);
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void OnHit(Entity* self, Entity* attacker);
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status);
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};
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