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Public release of the DLU server code!
Have fun!
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30
dScripts/EnemySpiderSpawner.h
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30
dScripts/EnemySpiderSpawner.h
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#pragma once
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#include "CppScripts.h"
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/*
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------------------------------------------------------
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-- L_ENEMY_SPIDER_SPAWNER.lua
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-- Spawns a spider from the egg
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-- created abeechler... 5/11/11
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-- ported Max 26/07/2020
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------------------------------------------------------
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*/
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class EnemySpiderSpawner final : public CppScripts::Script {
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public:
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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void SpawnSpiderling(Entity* self);
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private:
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float hatchTime = 2.0f; //How long after full wave preparation will it take to hatch an egg ?
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float spawnTime = 2.0f; //Once spawning begins, how long until we create Spiderlings ?
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};
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