Public release of the DLU server code!

Have fun!
This commit is contained in:
Unknown
2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

@@ -0,0 +1,30 @@
#pragma once
#include "CppScripts.h"
/*
------------------------------------------------------
-- L_ENEMY_SPIDER_SPAWNER.lua
-- Spawns a spider from the egg
-- created abeechler... 5/11/11
-- ported Max 26/07/2020
------------------------------------------------------
*/
class EnemySpiderSpawner final : public CppScripts::Script {
public:
void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
void SpawnSpiderling(Entity* self);
private:
float hatchTime = 2.0f; //How long after full wave preparation will it take to hatch an egg ?
float spawnTime = 2.0f; //Once spawning begins, how long until we create Spiderlings ?
};