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Public release of the DLU server code!
Have fun!
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dScripts/ClRing.cpp
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8
dScripts/ClRing.cpp
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#include "ClRing.h"
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#include "EntityManager.h"
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#include "Character.h"
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void ClRing::OnCollisionPhantom(Entity* self, Entity* target)
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{
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self->Smash(target->GetObjectID());
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}
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