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Public release of the DLU server code!
Have fun!
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10
dScripts/ChooseYourDestinationNsToNt.h
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10
dScripts/ChooseYourDestinationNsToNt.h
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#pragma once
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#include "CppScripts.h"
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class ChooseYourDestinationNsToNt
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{
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public:
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bool CheckChoice(Entity* self, Entity* player);
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void SetDestination(Entity* self, Entity* player);
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void BaseChoiceBoxRespond(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier);
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};
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