Public release of the DLU server code!

Have fun!
This commit is contained in:
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

19
dScripts/CavePrisonCage.h Normal file
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#pragma once
#include "CppScripts.h"
#include "Spawner.h"
#include "dZoneManager.h"
#include "dCommonVars.h"
class CavePrisonCage : public CppScripts::Script {
public:
void OnStartup(Entity *self) override;
void Setup(Entity *self, Spawner* spawner);
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
void SpawnCounterweight(Entity* self, Spawner* spawner);
void GetButton(Entity* self);
void OnTimerDone(Entity* self, std::string timerName) override;
private:
std::vector<LOT> m_Villagers = { 15851, 15866, 15922, 15924, 15927, 15929 };
std::vector<int32_t> m_Missions = { 1801, 2039 };
};