mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-22 23:38:13 +00:00
Public release of the DLU server code!
Have fun!
This commit is contained in:
18
dScripts/CatapultBouncerServer.cpp
Normal file
18
dScripts/CatapultBouncerServer.cpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#include "CatapultBouncerServer.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dZoneManager.h"
|
||||
|
||||
void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target)
|
||||
{
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
self->SetNetworkVar<bool>(u"Built", true);
|
||||
|
||||
const auto base = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));
|
||||
|
||||
for (auto* obj : base)
|
||||
{
|
||||
obj->NotifyObject(self, "BouncerBuilt");
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user