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Public release of the DLU server code!
Have fun!
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dScripts/CatapultBaseServer.h
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12
dScripts/CatapultBaseServer.h
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#pragma once
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#include "CppScripts.h"
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#include "Spawner.h"
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#include "dZoneManager.h"
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#include "dCommonVars.h"
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class CatapultBaseServer : public CppScripts::Script {
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public:
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void OnNotifyObject(Entity *self, Entity *sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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};
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