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Public release of the DLU server code!
Have fun!
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19
dScripts/BurningTile.cpp
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19
dScripts/BurningTile.cpp
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#include "BurningTile.h"
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#include "SkillComponent.h"
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#include "GameMessages.h"
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void BurningTile::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
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{
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if (args == "PlayerEntered")
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{
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auto* skillComponent = sender->GetComponent<SkillComponent>();
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if (skillComponent == nullptr)
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{
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return;
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}
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skillComponent->CalculateBehavior(726, 11723, sender->GetObjectID(), true);
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}
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}
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