Public release of the DLU server code!

Have fun!
This commit is contained in:
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

15
dScripts/Binoculars.cpp Normal file
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#include "Binoculars.h"
#include "Character.h"
#include "GameMessages.h"
#include "Game.h"
#include "dServer.h"
void Binoculars::OnUse(Entity* self, Entity* user) {
const auto number = self->GetVarAsString(u"number");
int32_t flag = std::stoi(std::to_string(Game::server->GetZoneID()).substr(0, 2) + number);
if (user->GetCharacter()->GetPlayerFlag(flag) == false) {
user->GetCharacter()->SetPlayerFlag(flag, true);
GameMessages::SendFireEventClientSide(self->GetObjectID(), user->GetSystemAddress(), u"achieve", LWOOBJID_EMPTY, 0, -1, LWOOBJID_EMPTY);
}
}