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Public release of the DLU server code!
Have fun!
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10
dScripts/BaseWavesGenericEnemy.h
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10
dScripts/BaseWavesGenericEnemy.h
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#pragma once
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#include "CppScripts.h"
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class BaseWavesGenericEnemy : public CppScripts::Script {
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public:
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void OnStartup(Entity *self) override;
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void OnDie(Entity *self, Entity *killer) override;
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protected:
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virtual uint32_t GetPoints() { return 0; };
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};
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