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Public release of the DLU server code!
Have fun!
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11
dScripts/BaseEnemyMech.h
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11
dScripts/BaseEnemyMech.h
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#pragma once
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#include "CppScripts.h"
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class BaseEnemyMech : public CppScripts::Script
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{
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public:
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void OnDie(Entity* self, Entity* killer) override;
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protected:
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LOT qbTurretLOT = 6254;
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};
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