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Public release of the DLU server code!
Have fun!
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15
dScripts/BaseEnemyApe.h
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15
dScripts/BaseEnemyApe.h
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#pragma once
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#include "CppScripts.h"
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class BaseEnemyApe : public CppScripts::Script {
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public:
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void OnStartup(Entity *self) override;
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void OnDie(Entity *self, Entity *killer) override;
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void OnSkillCast(Entity *self, uint32_t skillID) override;
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void OnHit(Entity *self, Entity *attacker) override;
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void OnTimerDone(Entity *self, std::string timerName) override;
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) override;
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private:
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static void StunApe(Entity* self, bool stunState);
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};
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