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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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17
dScripts/BaseConsoleTeleportServer.h
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17
dScripts/BaseConsoleTeleportServer.h
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#pragma once
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#include "CppScripts.h"
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class BaseConsoleTeleportServer
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{
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public:
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void BaseOnUse(Entity* self, Entity* user);
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void BaseOnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData);
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void UpdatePlayerTable(Entity* self, Entity* player, bool bAdd);
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bool CheckPlayerTable(Entity* self, Entity* player);
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void BaseOnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3);
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void TransferPlayer(Entity* self, Entity* player, int32_t altMapID);
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void BaseOnTimerDone(Entity* self, const std::string& timerName);
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private:
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std::vector<LWOOBJID> m_Players = {};
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};
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