Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "AmTemplateSkillVolume.h"
#include "MissionComponent.h"
void AmTemplateSkillVolume::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message)
{
if (message != "NinjagoSpinAttackEvent")
{
return;
}
auto* missionComponent = caster->GetComponent<MissionComponent>();
const auto missionIDsVariable = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"missions"));
const auto missionIDs = GeneralUtils::SplitString(missionIDsVariable, '_');
for (const auto& missionIDStr : missionIDs)
{
int32_t missionID = 0;
if (!GeneralUtils::TryParse(missionIDStr, missionID))
{
continue;
}
missionComponent->ForceProgressTaskType(missionID, 1, 1, false);
}
}