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Public release of the DLU server code!
Have fun!
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33
dScripts/AmSkullkinDrill.h
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33
dScripts/AmSkullkinDrill.h
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#pragma once
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#include "CppScripts.h"
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class AmSkullkinDrill : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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Entity* GetStandObj(Entity* self);
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void OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) override;
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void TriggerDrill(Entity* self);
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void OnWaypointReached(Entity* self, uint32_t waypointIndex) override;
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void OnUse(Entity* self, Entity* user) override;
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void FreezePlayer(Entity* self, Entity* player, bool bFreeze);
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void OnArrived(Entity* self, uint32_t waypointIndex);
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void PlayCinematic(Entity* self);
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void PlayAnim(Entity* self, Entity* player, const std::string& animName);
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void OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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std::vector<int32_t> m_MissionsToUpdate = {972, 1305, 1308};
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};
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