Public release of the DLU server code!

Have fun!
This commit is contained in:
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "AmSkeletonEngineer.h"
#include "DestroyableComponent.h"
#include "SkillComponent.h"
void AmSkeletonEngineer::OnHit(Entity* self, Entity* attacker)
{
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
auto* skillComponent = self->GetComponent<SkillComponent>();
if (destroyableComponent == nullptr || skillComponent == nullptr)
{
return;
}
if (destroyableComponent->GetHealth() < 12 && !self->GetVar<bool>(u"injured"))
{
self->SetVar(u"injured", true);
skillComponent->CalculateBehavior(953, 19864, self->GetObjectID(), true);
const auto attackerID = attacker->GetObjectID();
self->AddCallbackTimer(4.5f, [this, self, attackerID] () {
self->Smash(attackerID);
});
}
}