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Public release of the DLU server code!
Have fun!
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19
dScripts/AgTurret.cpp
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19
dScripts/AgTurret.cpp
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#include "AgTurret.h"
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#include "EntityManager.h"
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#include "RebuildComponent.h"
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#include "GameMessages.h"
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void AgTurret::OnStartup(Entity* self) {
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// TODO: do this legit way
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self->AddTimer("killTurret", 20.0f);
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}
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void AgTurret::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "killTurret") {
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self->ScheduleKillAfterUpdate();
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}
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}
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void AgTurret::OnRebuildStart(Entity* self, Entity* user) {
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GameMessages::SendLockNodeRotation(self, "base");
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}
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