Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "AgShipPlayerDeathTrigger.h"
#include "Entity.h"
#include "GameMessages.h"
#include "Game.h"
#include "dLogger.h"
void AgShipPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
if (target->GetLOT() == 1 && !target->GetIsDead()) {
Game::logger->Log("CppScripts::AgShipPlayerDeathTrigger", "Attempting to kill %llu\n", target->GetObjectID());
target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"electro-shock-death");
}
}