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Public release of the DLU server code!
Have fun!
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dScripts/AgMonumentLaserServer.h
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10
dScripts/AgMonumentLaserServer.h
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#pragma once
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#include "CppScripts.h"
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class AgMonumentLaserServer : public CppScripts::Script {
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public:
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void OnStartup(Entity* self);
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status);
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private:
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float m_Radius = 25.0f;
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};
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