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Public release of the DLU server code!
Have fun!
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dScripts/AgLaserSensorServer.h
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17
dScripts/AgLaserSensorServer.h
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#pragma once
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#include "CppScripts.h"
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#include "PhantomPhysicsComponent.h"
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#include "SkillComponent.h"
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#include "EntityManager.h"
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#include "AgMonumentLaserServer.h"
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class AgLaserSensorServer : public CppScripts::Script {
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public:
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void OnStartup(Entity* self);
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void OnCollisionPhantom(Entity* self, Entity* target);
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private:
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SkillComponent* m_Skill;
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int m_RepelForce = -25;
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int m_SkillCastID = 163;
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};
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