mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-20 03:30:18 +00:00
Public release of the DLU server code!
Have fun!
This commit is contained in:
138
dScripts/AgJetEffectServer.cpp
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138
dScripts/AgJetEffectServer.cpp
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#include "AgJetEffectServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "PhantomPhysicsComponent.h"
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#include "SkillComponent.h"
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void AgJetEffectServer::OnStartup(Entity* self)
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{
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}
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void AgJetEffectServer::OnUse(Entity* self, Entity* user)
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{
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if (inUse)
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{
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return;
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}
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GameMessages::SendNotifyClientObject(
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self->GetObjectID(),
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u"isInUse",
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0,
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0,
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LWOOBJID_EMPTY,
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"",
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UNASSIGNED_SYSTEM_ADDRESS
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);
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inUse = true;
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auto entities = EntityManager::Instance()->GetEntitiesInGroup("Jet_FX");
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if (entities.empty())
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{
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return;
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}
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auto* effect = entities[0];
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GameMessages::SendPlayFXEffect(effect, 641, u"create", "radarDish", LWOOBJID_EMPTY, 1, 1, true);
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self->AddTimer("radarDish", 2);
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//self->AddTimer("PlayEffect", 2.5f);
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self->AddTimer("CineDone", 9);
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}
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void AgJetEffectServer::OnRebuildComplete(Entity* self, Entity* target)
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{
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auto entities = EntityManager::Instance()->GetEntitiesInGroup("Jet_FX");
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if (entities.empty())
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{
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return;
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}
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auto* effect = entities[0];
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auto groups = self->GetGroups();
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if (groups.empty())
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{
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return;
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}
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builder = target->GetObjectID();
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const auto group = groups[0];
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GameMessages::SendPlayAnimation(effect, u"jetFX");
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self->AddTimer("PlayEffect", 2.5f);
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if (group == "Base_Radar")
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{
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self->AddTimer("CineDone", 5);
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}
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}
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void AgJetEffectServer::OnTimerDone(Entity* self, std::string timerName)
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{
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if (timerName == "radarDish")
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{
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GameMessages::SendStopFXEffect(self, true, "radarDish");
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return;
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}
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if (timerName == "PlayEffect")
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{
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auto entities = EntityManager::Instance()->GetEntitiesInGroup("mortarMain");
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if (entities.empty())
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{
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return;
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}
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const auto size = entities.size();
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if (size == 0)
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{
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return;
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}
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const auto selected = GeneralUtils::GenerateRandomNumber<int>(0, size - 1);
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auto* mortar = entities[selected];
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Game::logger->Log("AgJetEffectServer", "Mortar (%i) (&d)\n", mortar->GetLOT(), mortar->HasComponent(COMPONENT_TYPE_SKILL));
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mortar->SetOwnerOverride(builder);
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SkillComponent* skillComponent;
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if (!mortar->TryGetComponent(COMPONENT_TYPE_SKILL, skillComponent))
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{
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return;
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}
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skillComponent->CalculateBehavior(318, 3727, LWOOBJID_EMPTY, true);
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return;
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}
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if (timerName == "CineDone")
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{
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GameMessages::SendNotifyClientObject(
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self->GetObjectID(),
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u"toggleInUse",
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-1,
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0,
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LWOOBJID_EMPTY,
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"",
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UNASSIGNED_SYSTEM_ADDRESS
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);
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inUse = false;
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}
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}
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