Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

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#include "AgImagSmashable.h"
#include "EntityManager.h"
#include "GeneralUtils.h"
#include "GameMessages.h"
#include "DestroyableComponent.h"
void AgImagSmashable::OnDie(Entity* self, Entity* killer) {
bool maxImagGreaterThanZero = false;
if (killer) {
DestroyableComponent* dest = static_cast<DestroyableComponent*>(killer->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (dest) {
maxImagGreaterThanZero = dest->GetMaxImagination() > 0;
}
if (maxImagGreaterThanZero) {
int amount = GeneralUtils::GenerateRandomNumber<int>(0, 3);
for (int i = 0; i < amount; ++i) {
GameMessages::SendDropClientLoot(killer, self->GetObjectID(), 935, 0, self->GetPosition());
}
}
}
CrateAnimal(self);
}
void AgImagSmashable::CrateAnimal(Entity* self) {
int funnychance = GeneralUtils::GenerateRandomNumber<int>(0, 26);
if (funnychance == 1) {
EntityInfo info;
info.lot = 8114;
info.pos = self->GetPosition();
info.spawner = nullptr;
info.spawnerID = self->GetSpawnerID();
info.spawnerNodeID = 0;
Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
if (newEntity) {
EntityManager::Instance()->ConstructEntity(newEntity);
}
}
}