Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "AgCagedBricksServer.h"
#include "InventoryComponent.h"
#include "GameMessages.h"
#include "Character.h"
#include "EntityManager.h"
void AgCagedBricksServer::OnUse(Entity* self, Entity* user) {
//Tell the client to spawn the baby spiderling:
auto spooders = EntityManager::Instance()->GetEntitiesInGroup("cagedSpider");
for (auto spodder : spooders) {
GameMessages::SendFireEventClientSide(spodder->GetObjectID(), user->GetSystemAddress(), u"toggle", LWOOBJID_EMPTY, 0, 0, user->GetObjectID());
}
//Set the flag & mission status:
user->GetCharacter()->SetPlayerFlag(74, true);
//Remove the maelstrom cube:
auto inv = static_cast<InventoryComponent*>(user->GetComponent(COMPONENT_TYPE_INVENTORY));
if (inv)
{
inv->RemoveItem(14553, 1);
}
}