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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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24
dScripts/AgCagedBricksServer.cpp
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24
dScripts/AgCagedBricksServer.cpp
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#include "AgCagedBricksServer.h"
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#include "InventoryComponent.h"
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#include "GameMessages.h"
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#include "Character.h"
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#include "EntityManager.h"
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void AgCagedBricksServer::OnUse(Entity* self, Entity* user) {
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//Tell the client to spawn the baby spiderling:
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auto spooders = EntityManager::Instance()->GetEntitiesInGroup("cagedSpider");
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for (auto spodder : spooders) {
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GameMessages::SendFireEventClientSide(spodder->GetObjectID(), user->GetSystemAddress(), u"toggle", LWOOBJID_EMPTY, 0, 0, user->GetObjectID());
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}
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//Set the flag & mission status:
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user->GetCharacter()->SetPlayerFlag(74, true);
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//Remove the maelstrom cube:
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auto inv = static_cast<InventoryComponent*>(user->GetComponent(COMPONENT_TYPE_INVENTORY));
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if (inv)
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{
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inv->RemoveItem(14553, 1);
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}
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}
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